Searched refs:texSet (Results 1 – 1 of 1) sorted by relevance
270 GLuint texSet; in window_pos3f() local271 for (texSet = 0; texSet < ctx->Const.MaxTextureCoordUnits; texSet++) { in window_pos3f()272 assert(texSet < Elements(ctx->Current.RasterTexCoords)); in window_pos3f()273 COPY_4FV( ctx->Current.RasterTexCoords[texSet], in window_pos3f()274 ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] ); in window_pos3f()