Searched refs:texToFbo0Shader (Results 1 – 1 of 1) sorted by relevance
230 …Texture2DShader texToFbo0Shader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texF… in render() local234 deUint32 texToFbo0ShaderID = getCurrentContext()->createProgram(&texToFbo0Shader); in render()241 texToFbo0Shader.setUniforms(*getCurrentContext(), texToFbo0ShaderID); in render()