Searched refs:texToFbo0ShaderID (Results 1 – 1 of 1) sorted by relevance
234 deUint32 texToFbo0ShaderID = getCurrentContext()->createProgram(&texToFbo0Shader); in render() local241 texToFbo0Shader.setUniforms(*getCurrentContext(), texToFbo0ShaderID); in render()301 …sglr::drawQuad(*getCurrentContext(), ndx ? texToFbo1ShaderID : texToFbo0ShaderID, Vec3(-1.0f, -1.0… in render()