Searched refs:textureAccesses (Results 1 – 1 of 1) sorted by relevance
1814 SkSTArray<8, const GrTextureAccess*> textureAccesses; in flushGLState() local1815 program->setData(*args.fPrimitiveProcessor, pipeline, &textureAccesses); in flushGLState()1817 int numTextureAccesses = textureAccesses.count(); in flushGLState()1819 this->bindTexture(i, textureAccesses[i]->getParams(), in flushGLState()1820 static_cast<GrGLTexture*>(textureAccesses[i]->getTexture())); in flushGLState()