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Searched refs:textureAccesses (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.cpp1814 SkSTArray<8, const GrTextureAccess*> textureAccesses; in flushGLState() local
1815 program->setData(*args.fPrimitiveProcessor, pipeline, &textureAccesses); in flushGLState()
1817 int numTextureAccesses = textureAccesses.count(); in flushGLState()
1819 this->bindTexture(i, textureAccesses[i]->getParams(), in flushGLState()
1820 static_cast<GrGLTexture*>(textureAccesses[i]->getTexture())); in flushGLState()