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/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp1144 const glu::Buffer textureBuf (renderCtx); // \note Only really used if using buffer texture. in iterate() local
1153 …log << TestLog::Message << "// Created a buffer for the texture (name " << *textureBuf << ")" << T… in iterate()
1158 setTextureStorage(glLog, m_textureType, internalFormatGL, imageSize, *textureBuf); in iterate()
1261 …const bool compareOk = readTextureAndVerify(renderCtx, glLog, *texture, *textureBuf, m_textureType… in iterate()
2560 const glu::Buffer textureBuf (renderCtx); in iterate() local
2580 …log << TestLog::Message << "// Created a buffer for the texture (name " << *textureBuf << ")" << T… in iterate()
2585 setTextureStorage(glLog, m_imageType, internalFormatGL, imageSize, *textureBuf); in iterate()
2698 …if (readTextureAndVerify(renderCtx, glLog, *texture, *textureBuf, m_imageType, m_format, imageSize… in iterate()