Searched refs:textureCube (Results 1 – 14 of 14) sorted by relevance
/external/skia/src/effects/ |
D | SkColorCubeFilter.cpp | 314 SkAutoTUnref<GrTexture> textureCube( in asFragmentProcessor() local 316 if (!textureCube) { in asFragmentProcessor() 317 textureCube.reset(context->textureProvider()->createTexture( in asFragmentProcessor() 319 if (textureCube) { in asFragmentProcessor() 320 context->textureProvider()->assignUniqueKeyToTexture(key, textureCube); in asFragmentProcessor() 326 return GrColorCubeEffect::Create(textureCube); in asFragmentProcessor()
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/external/mesa3d/src/glsl/builtins/profiles/ |
D | 100.frag | 6 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
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D | 120.frag | 16 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
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D | 110.frag | 17 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
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D | 130.frag | 118 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
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D | 140.frag | 117 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
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D | 100.glsl | 296 vec4 textureCube (samplerCube sampler, vec3 coord);
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D | 110.glsl | 304 vec4 textureCube (samplerCube sampler, vec3 coord);
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D | 120.glsl | 336 vec4 textureCube (samplerCube sampler, vec3 coord);
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D | 130.glsl | 871 vec4 textureCube (samplerCube sampler, vec3 coord);
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D | 140.glsl | 956 vec4 textureCube (samplerCube sampler, vec3 coord);
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/external/deqp/data/gles2/shaders/ |
D | invalid_texture_functions.test | 34 vec4 r = textureCube(s, vec3(1.0), 1.0);
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderTextureFunctionTests.cpp | 188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() function 192 …be (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCube() 195 …ias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeBias() 203 …Lod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeLod()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() function 297 …be (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCube() 302 …ias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeBias() 314 …Lod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeLod() 375 …rad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeGrad()
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