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Searched refs:textureCube (Results 1 – 14 of 14) sorted by relevance

/external/skia/src/effects/
DSkColorCubeFilter.cpp314 SkAutoTUnref<GrTexture> textureCube( in asFragmentProcessor() local
316 if (!textureCube) { in asFragmentProcessor()
317 textureCube.reset(context->textureProvider()->createTexture( in asFragmentProcessor()
319 if (textureCube) { in asFragmentProcessor()
320 context->textureProvider()->assignUniqueKeyToTexture(key, textureCube); in asFragmentProcessor()
326 return GrColorCubeEffect::Create(textureCube); in asFragmentProcessor()
/external/mesa3d/src/glsl/builtins/profiles/
D100.frag6 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
D120.frag16 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
D110.frag17 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
D130.frag118 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
D140.frag117 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
D100.glsl296 vec4 textureCube (samplerCube sampler, vec3 coord);
D110.glsl304 vec4 textureCube (samplerCube sampler, vec3 coord);
D120.glsl336 vec4 textureCube (samplerCube sampler, vec3 coord);
D130.glsl871 vec4 textureCube (samplerCube sampler, vec3 coord);
D140.glsl956 vec4 textureCube (samplerCube sampler, vec3 coord);
/external/deqp/data/gles2/shaders/
Dinvalid_texture_functions.test34 vec4 r = textureCube(s, vec3(1.0), 1.0);
/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() function
192 …be (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCube()
195 …ias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeBias()
203 …Lod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeLod()
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() function
297 …be (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCube()
302 …ias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeBias()
314 …Lod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeLod()
375 …rad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeGrad()