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Searched refs:textureDomain (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/effects/
DGrTextureDomain.cpp49 const GrTextureDomain& textureDomain, in sampleTexture() argument
54 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); in sampleTexture()
55 SkDEBUGCODE(fMode = textureDomain.mode();) in sampleTexture()
57 if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) { in sampleTexture()
60 if (textureDomain.fIndex >= 0) { in sampleTexture()
61 uniName.appendS32(textureDomain.fIndex); in sampleTexture()
69 switch (textureDomain.mode()) { in sampleTexture()
149 const GrTextureDomain& textureDomain, in setData() argument
151 SkASSERT(textureDomain.mode() == fMode); in setData()
152 if (kIgnore_Mode != textureDomain.mode()) { in setData()
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DGrTextureDomain.h120 const GrTextureDomain& textureDomain,
131 void setData(const GrGLSLProgramDataManager& pdman, const GrTextureDomain& textureDomain,
189 const GrTextureDomain& textureDomain() const { return fTextureDomain; } in textureDomain() function
/external/skia/src/gpu/
DSkGpuDevice.cpp1125 SkRect textureDomain = SkRect::MakeEmpty(); in internalDrawBitmap() local
1148 textureDomain.setLTRB(left, top, right, bottom); in internalDrawBitmap()
1150 fp.reset(GrBicubicEffect::Create(texture, texMatrix, textureDomain)); in internalDrawBitmap()
1154 textureDomain, in internalDrawBitmap()