Searched refs:textureHandle (Results 1 – 1 of 1) sorted by relevance
125 int textureHandle = glGetAttribLocation(_program, "aTextureCoord"); in Setup() local127 if (textureHandle == -1) { in Setup()146 glVertexAttribPointer(textureHandle, 2, GL_FLOAT, false, 5 in Setup()149 glEnableVertexAttribArray(textureHandle); in Setup()