/external/deqp/modules/gles3/functional/ |
D | es3fFboStateQueryTests.cpp | 237 GLuint textureID = 0; in test() local 238 glGenTextures(1, &textureID); in test() 239 glBindTexture(GL_TEXTURE_2D, textureID); in test() 243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test() 247 …ttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); in test() 250 glDeleteTextures(1, &textureID); in test() 293 GLuint textureID = 0; in test() local 294 glGenTextures(1, &textureID); in test() 295 glBindTexture(GL_TEXTURE_2D, textureID); in test() 299 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel… in test() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fFboStateQueryTests.cpp | 89 GLuint textureID = 0; in test() local 90 glGenTextures(1, &textureID); in test() 91 glBindTexture(GL_TEXTURE_2D, textureID); in test() 95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test() 99 …ttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); in test() 102 glDeleteTextures(1, &textureID); in test() 145 GLuint textureID = 0; in test() local 147 glGenTextures(1, &textureID); in test() 148 glBindTexture(GL_TEXTURE_2D, textureID); in test() 152 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test() [all …]
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/external/skia/src/gpu/gl/ |
D | GrGLTexture.cpp | 61 return static_cast<GrBackendObject>(this->textureID()); in getTextureHandle() 70 texture_id.appendU32(this->textureID()); in setMemoryBacking()
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D | GrGLTextureRenderTarget.cpp | 36 texture_id.appendU32(this->textureID()); in dumpMemoryStatistics()
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D | GrGLTexture.h | 53 GrGLuint textureID() const { return fInfo.fID; } in textureID() function
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D | GrGLGpu.cpp | 821 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); in onWritePixels() 858 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); in onTransferPixels() 3008 uint32_t textureID = texture->getUniqueID(); in bindTexture() local 3010 if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) { in bindTexture() 3012 GL_CALL(BindTexture(target, texture->textureID())); in bindTexture() 3013 fHWBoundTextureUniqueIDs[unitIdx] = textureID; in bindTexture() 3234 GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID(); in bindSurfaceFBOForCopy() 3764 GL_CALL(BindTexture(dstTex->target(), dstTex->textureID())); in copySurfaceAsCopyTexSubImage()
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/external/webrtc/talk/app/webrtc/java/src/org/webrtc/ |
D | MediaCodecVideoDecoder.java | 410 private final int textureID; field in MediaCodecVideoDecoder.DecodedTextureBuffer 423 public DecodedTextureBuffer(int textureID, float[] transformMatrix, long timeStampMs, in DecodedTextureBuffer() argument 425 this.textureID = textureID; in DecodedTextureBuffer()
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/external/deqp/modules/glshared/ |
D | glsTextureStateQueryTests.cpp | 1552 GLuint textureID = 0; in test() local 1554 gl.glGenTextures(1, &textureID); in test() 1555 gl.glBindTexture(m_target, textureID); in test() 1568 gl.glDeleteTextures(1, &textureID); in test() 1576 GLuint textureID = 0; in test() local 1578 gl.glGenTextures(1, &textureID); in test() 1579 gl.glBindTexture(m_target, textureID); in test() 1594 gl.glDeleteTextures(1, &textureID); in test() 1621 GLuint textureID = 0; in test() local 1623 gl.glGenTextures(1, &textureID); in test() [all …]
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/external/skia/src/gpu/gl/debug/ |
D | GrGLCreateDebugInterface.cpp | 61 GrGLuint textureID) { in debugGLBindTexture() argument 68 GrTextureObj *texture = GR_FIND(textureID, GrTextureObj, in debugGLBindTexture() 422 GrGLuint textureID, in debugGLFramebufferTexture2D() argument 436 GrTextureObj *texture = GR_FIND(textureID, GrTextureObj, in debugGLFramebufferTexture2D()
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/external/deqp/modules/gles2/stress/ |
D | es2sSpecialFloatTests.cpp | 259 GLuint textureID = 0; in drawTestPattern() local 276 gl.genTextures(1, &textureID); in drawTestPattern() 277 gl.bindTexture(GL_TEXTURE_2D, textureID); in drawTestPattern() 301 if (textureID) in drawTestPattern() 302 gl.deleteTextures(1, &textureID); in drawTestPattern()
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/external/skia/src/utils/ |
D | SkCanvasStateUtils.cpp | 72 int32_t textureID; member
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/external/deqp/modules/gles3/stress/ |
D | es3sSpecialFloatTests.cpp | 267 GLuint textureID = 0; in drawTestPattern() local 284 gl.genTextures(1, &textureID); in drawTestPattern() 285 gl.bindTexture(GL_TEXTURE_2D, textureID); in drawTestPattern() 309 if (textureID) in drawTestPattern() 310 gl.deleteTextures(1, &textureID); in drawTestPattern()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.cpp | 939 void ShaderRenderCaseInstance::useSampler2D (deUint32 bindingLocation, deUint32 textureID) in useSampler2D() argument 941 DE_ASSERT(textureID < m_textures.size()); in useSampler2D() 945 const TextureBinding& textureBinding = *m_textures[textureID]; in useSampler2D()
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