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Searched refs:textureID (Results 1 – 13 of 13) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboStateQueryTests.cpp237 GLuint textureID = 0; in test() local
238 glGenTextures(1, &textureID); in test()
239 glBindTexture(GL_TEXTURE_2D, textureID); in test()
243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test()
247 …ttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); in test()
250 glDeleteTextures(1, &textureID); in test()
293 GLuint textureID = 0; in test() local
294 glGenTextures(1, &textureID); in test()
295 glBindTexture(GL_TEXTURE_2D, textureID); in test()
299 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel… in test()
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/external/deqp/modules/gles2/functional/
Des2fFboStateQueryTests.cpp89 GLuint textureID = 0; in test() local
90 glGenTextures(1, &textureID); in test()
91 glBindTexture(GL_TEXTURE_2D, textureID); in test()
95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test()
99 …ttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); in test()
102 glDeleteTextures(1, &textureID); in test()
145 GLuint textureID = 0; in test() local
147 glGenTextures(1, &textureID); in test()
148 glBindTexture(GL_TEXTURE_2D, textureID); in test()
152 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test()
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/external/skia/src/gpu/gl/
DGrGLTexture.cpp61 return static_cast<GrBackendObject>(this->textureID()); in getTextureHandle()
70 texture_id.appendU32(this->textureID()); in setMemoryBacking()
DGrGLTextureRenderTarget.cpp36 texture_id.appendU32(this->textureID()); in dumpMemoryStatistics()
DGrGLTexture.h53 GrGLuint textureID() const { return fInfo.fID; } in textureID() function
DGrGLGpu.cpp821 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); in onWritePixels()
858 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); in onTransferPixels()
3008 uint32_t textureID = texture->getUniqueID(); in bindTexture() local
3010 if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) { in bindTexture()
3012 GL_CALL(BindTexture(target, texture->textureID())); in bindTexture()
3013 fHWBoundTextureUniqueIDs[unitIdx] = textureID; in bindTexture()
3234 GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID(); in bindSurfaceFBOForCopy()
3764 GL_CALL(BindTexture(dstTex->target(), dstTex->textureID())); in copySurfaceAsCopyTexSubImage()
/external/webrtc/talk/app/webrtc/java/src/org/webrtc/
DMediaCodecVideoDecoder.java410 private final int textureID; field in MediaCodecVideoDecoder.DecodedTextureBuffer
423 public DecodedTextureBuffer(int textureID, float[] transformMatrix, long timeStampMs, in DecodedTextureBuffer() argument
425 this.textureID = textureID; in DecodedTextureBuffer()
/external/deqp/modules/glshared/
DglsTextureStateQueryTests.cpp1552 GLuint textureID = 0; in test() local
1554 gl.glGenTextures(1, &textureID); in test()
1555 gl.glBindTexture(m_target, textureID); in test()
1568 gl.glDeleteTextures(1, &textureID); in test()
1576 GLuint textureID = 0; in test() local
1578 gl.glGenTextures(1, &textureID); in test()
1579 gl.glBindTexture(m_target, textureID); in test()
1594 gl.glDeleteTextures(1, &textureID); in test()
1621 GLuint textureID = 0; in test() local
1623 gl.glGenTextures(1, &textureID); in test()
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/external/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp61 GrGLuint textureID) { in debugGLBindTexture() argument
68 GrTextureObj *texture = GR_FIND(textureID, GrTextureObj, in debugGLBindTexture()
422 GrGLuint textureID, in debugGLFramebufferTexture2D() argument
436 GrTextureObj *texture = GR_FIND(textureID, GrTextureObj, in debugGLFramebufferTexture2D()
/external/deqp/modules/gles2/stress/
Des2sSpecialFloatTests.cpp259 GLuint textureID = 0; in drawTestPattern() local
276 gl.genTextures(1, &textureID); in drawTestPattern()
277 gl.bindTexture(GL_TEXTURE_2D, textureID); in drawTestPattern()
301 if (textureID) in drawTestPattern()
302 gl.deleteTextures(1, &textureID); in drawTestPattern()
/external/skia/src/utils/
DSkCanvasStateUtils.cpp72 int32_t textureID; member
/external/deqp/modules/gles3/stress/
Des3sSpecialFloatTests.cpp267 GLuint textureID = 0; in drawTestPattern() local
284 gl.genTextures(1, &textureID); in drawTestPattern()
285 gl.bindTexture(GL_TEXTURE_2D, textureID); in drawTestPattern()
309 if (textureID) in drawTestPattern()
310 gl.deleteTextures(1, &textureID); in drawTestPattern()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp939 void ShaderRenderCaseInstance::useSampler2D (deUint32 bindingLocation, deUint32 textureID) in useSampler2D() argument
941 DE_ASSERT(textureID < m_textures.size()); in useSampler2D()
945 const TextureBinding& textureBinding = *m_textures[textureID]; in useSampler2D()