Searched refs:textureSamples (Results 1 – 1 of 1) sorted by relevance
1587 std::vector<int> textureSamples; in init() local1590 getFormatSamples(GL_TEXTURE_2D_MULTISAMPLE, textureSamples); in init()1593 TCU_CHECK(!textureSamples.empty()); in init()1602 m_numSamples0 = textureSamples[0]; in init()1604 if (textureSamples.size() >= 2) in init()1605 m_numSamples1 = textureSamples[1]; in init()1611 for (int texNdx = 0; texNdx < (int)textureSamples.size(); ++texNdx) in init()1614 if (textureSamples[texNdx] != rboSamples[rboNdx]) in init()1616 m_numSamples0 = textureSamples[texNdx]; in init()1631 m_numSamples0 = textureSamples[0]; in init()[all …]