Searched refs:texture_id (Results 1 – 3 of 3) sorted by relevance
35 SkString texture_id; in dumpMemoryStatistics() local36 texture_id.appendU32(this->textureID()); in dumpMemoryStatistics()38 texture_id.c_str()); in dumpMemoryStatistics()
69 SkString texture_id; in setMemoryBacking() local70 texture_id.appendU32(this->textureID()); in setMemoryBacking()72 texture_id.c_str()); in setMemoryBacking()
632 const int texture_id = in DeliverPendingOutputs() local634 if (texture_id != 0) { // |texture_id| == 0 represents a dropped frame. in DeliverPendingOutputs()653 width, height, NativeHandleImpl(jni, texture_id, j_transform_matrix)); in DeliverPendingOutputs()