Searched refs:texture_sampler (Results 1 – 2 of 2) sorted by relevance
57 int texture_sampler = glGetUniformLocation(program_, "texture"); in Run() local58 glUniform1i(texture_sampler, 0); in Run()
121 int texture_sampler = glGetUniformLocation(program, "tex"); in main() local122 glUniform1i(texture_sampler, 0); in main()