Searched refs:texture_uniform (Results 1 – 1 of 1) sorted by relevance
121 GLuint texture_uniform = glGetUniformLocation(program, "texture"); in Run() local122 glUniform1i(texture_uniform, 0); in Run()222 GLuint texture_uniform = glGetUniformLocation(program, "texture"); in Run() local223 glUniform1i(texture_uniform, 0); in Run()