Searched refs:ticks_per_second (Results 1 – 6 of 6) sorted by relevance
405 explicit HighResolutionTickClock(int64_t ticks_per_second) in HighResolutionTickClock() argument406 : ticks_per_second_(ticks_per_second) { in HighResolutionTickClock()407 DCHECK_LT(0, ticks_per_second); in HighResolutionTickClock()480 LARGE_INTEGER ticks_per_second; in Create() local481 if (!QueryPerformanceFrequency(&ticks_per_second)) { in Create()492 return new HighResolutionTickClock(ticks_per_second.QuadPart); in Create()
43 int ticks_per_second; member86 settings_.ticks_per_second = 30; in Game()
35 game_tick_(1.0f / settings_.ticks_per_second), game_time_(game_tick_) in Shell()
828 tick_interval_(1.0f / smoke.settings_.ticks_per_second), state_(INIT) in Worker()
63 ticks_per_second = timebase.numer / timebase.denom * 1.0e966 return mach_absolute_time() / ticks_per_second
252 unsigned int ticks_per_second; in dag_read() local568 ticks_per_second = 1000000000; in dag_read()572 ticks_per_second = 1000000; in dag_read()577 ts = (ts & 0xffffffffULL) * ticks_per_second; in dag_read()580 if (pcap_header.ts.tv_usec >= ticks_per_second) { in dag_read()581 pcap_header.ts.tv_usec -= ticks_per_second; in dag_read()