Searched refs:tileProcY (Results 1 – 2 of 2) sorted by relevance
127 … SkBitmapProcState::FixedTileProc tileProcY = (state).fTileProcY; (void) tileProcY; \131 #define PREAMBLE_PARAM_Y , SkBitmapProcState::FixedTileProc tileProcY, SkBitmapProcState::Fi…133 #define PREAMBLE_ARG_Y , tileProcY, tileLowBitsProcY135 #define TILEY_PROCF(fy, max) SK_USHIFT16(tileProcY(fy) * ((max) + 1))
429 SkLinearBitmapPipeline::TileStage* tileProcY) { in choose_tiler() argument442 tileProcY->Initialize<SkippedStage>(); in choose_tiler()446 tileProcY->Initialize<Clamp<>>(next, Y(dimensions)); in choose_tiler()449 tileProcY->Initialize<Repeat<>>(next, Y(dimensions)); in choose_tiler()457 tileProcXOrBoth->Initialize<Clamp<>>(tileProcY->get(), X(dimensions)); in choose_tiler()460 tileProcXOrBoth->Initialize<Repeat<>>(tileProcY->get(), X(dimensions)); in choose_tiler()