Searched refs:tileSpaceX (Results 1 – 1 of 1) sorted by relevance
170 final float tileSpaceX = percentageScrollRight * mTilesPerRow; in draw() local171 final int leftTile = (int)tileSpaceX; in draw()182 final int horizontalSlop = ((tileSpaceX - leftTile) * mTileWidth) > 0 ? 1 : 0; in draw()