Searched refs:tileSpaceY (Results 1 – 1 of 1) sorted by relevance
178 final float tileSpaceY = percentageScrollUp * mTilesPerColumn; in draw() local179 final int bottomTile = (int)tileSpaceY; in draw()183 final int verticalSlop = ((tileSpaceY - bottomTile) * mTileHeight) > 0 ? 1 : 0; in draw()