Searched refs:tile_x_offset (Results 1 – 2 of 2) sorted by relevance
638 const int tile_x_offset = tile_x * max_tile_size; in VP8LResidualImage() local639 int all_x_max = tile_x_offset + max_tile_size; in VP8LResidualImage()655 ix = all_y * width + tile_x_offset; in VP8LResidualImage()656 for (all_x = tile_x_offset; all_x < all_x_max; ++all_x, ++ix) { in VP8LResidualImage()886 const int tile_x_offset = tile_x * max_tile_size; in GetBestColorTransformForTile() local890 int all_x_max = tile_x_offset + max_tile_size; in GetBestColorTransformForTile()906 int ix = all_y * xsize + tile_x_offset; in GetBestColorTransformForTile()908 for (all_x = tile_x_offset; all_x < all_x_max; ++all_x, ++ix) { in GetBestColorTransformForTile()937 int ix = all_y * xsize + tile_x_offset; in GetBestColorTransformForTile()938 for (all_x = tile_x_offset; all_x < all_x_max; ++all_x, ++ix) { in GetBestColorTransformForTile()[all …]
966 const int tile_x_offset = tile_x * max_tile_size; in GetBestColorTransformForTile() local967 const int all_x_max = GetMin(tile_x_offset + max_tile_size, xsize); in GetBestColorTransformForTile()969 const int tile_width = all_x_max - tile_x_offset; in GetBestColorTransformForTile()972 + tile_x_offset; in GetBestColorTransformForTile()1012 const int tile_x_offset = tile_x * max_tile_size; in VP8LColorSpaceTransform() local1014 const int all_x_max = GetMin(tile_x_offset + max_tile_size, width); in VP8LColorSpaceTransform()1027 CopyTileWithColorTransform(width, height, tile_x_offset, tile_y_offset, in VP8LColorSpaceTransform()1032 int ix = y * width + tile_x_offset; in VP8LColorSpaceTransform()1033 const int ix_end = ix + all_x_max - tile_x_offset; in VP8LColorSpaceTransform()