/external/replicaisland/src/com/replica/replicaisland/ |
D | SimpleCollisionComponent.java | 72 final TimeSystem timeSystem = sSystemRegistry.timeSystem; in update() local 74 if (timeSystem != null) { in update() 75 float time = timeSystem.getGameTime(); in update()
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D | InputSystem.java | 46 TimeSystem time = sSystemRegistry.timeSystem; in roll() 52 TimeSystem time = sSystemRegistry.timeSystem; in touchDown() 81 TimeSystem time = sSystemRegistry.timeSystem; in setOrientation() 87 TimeSystem time = sSystemRegistry.timeSystem; in keyDown()
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D | GameObject.java | 121 final TimeSystem time = sSystemRegistry.timeSystem; in touchingGround() 129 final TimeSystem time = sSystemRegistry.timeSystem; in touchingCeiling() 137 final TimeSystem time = sSystemRegistry.timeSystem; in touchingLeftWall() 145 final TimeSystem time = sSystemRegistry.timeSystem; in touchingRightWall()
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D | PlayerComponent.java | 215 TimeSystem time = sSystemRegistry.timeSystem; in update() 482 TimeSystem timeSystem = sSystemRegistry.timeSystem; in gotoWin() local 483 mTimer = timeSystem.getRealTime(); in gotoWin() 484 timeSystem.appyScale(0.1f, 8.0f, true); in gotoWin() 489 TimeSystem timeSystem = sSystemRegistry.timeSystem; in stateWin() local 490 final float elapsed = timeSystem.getRealTime() - mTimer; in stateWin() 540 mGhostDeactivatedTime = sSystemRegistry.timeSystem.getGameTime() + delay; in deactivateGhost()
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D | BackgroundCollisionComponent.java | 283 final TimeSystem timeSystem = sSystemRegistry.timeSystem; in update() local 285 if (timeSystem != null) { in update() 286 float time = timeSystem.getGameTime(); in update()
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D | LauncherComponent.java | 63 final TimeSystem time = sSystemRegistry.timeSystem; in update() 97 final TimeSystem time = sSystemRegistry.timeSystem; in prepareToLaunch()
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D | HitReactionComponent.java | 105 TimeSystem time = sSystemRegistry.timeSystem; in hitVictim() 150 final TimeSystem time = sSystemRegistry.timeSystem; in receivedHit() 248 TimeSystem time = sSystemRegistry.timeSystem; in update()
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D | MainLoop.java | 29 sSystemRegistry.timeSystem = mTimeSystem; in MainLoop()
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D | CameraSystem.java | 72 final TimeSystem time = sSystemRegistry.timeSystem; in setTarget() 113 final TimeSystem time = sSystemRegistry.timeSystem; in update()
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D | InputButton.java | 44 …return mDown && currentTime - mDownTime <= BaseObject.sSystemRegistry.timeSystem.getFrameDelta() *… in getTriggered()
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D | CrusherAndouComponent.java | 43 if (input.getTouchScreen().getTriggered(sSystemRegistry.timeSystem.getGameTime())) { in update()
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D | ObjectRegistry.java | 56 public TimeSystem timeSystem; field in ObjectRegistry
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D | ButtonAnimationComponent.java | 63 TimeSystem time = sSystemRegistry.timeSystem; in update()
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D | AttackAtDistanceComponent.java | 55 TimeSystem time = sSystemRegistry.timeSystem; in update()
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D | PopOutComponent.java | 71 TimeSystem time = sSystemRegistry.timeSystem; in update()
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D | FadeDrawableComponent.java | 64 final TimeSystem time = sSystemRegistry.timeSystem; in update()
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D | DoorAnimationComponent.java | 141 TimeSystem time = sSystemRegistry.timeSystem; in update()
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D | LaunchProjectileComponent.java | 90 final TimeSystem time = sSystemRegistry.timeSystem; in update()
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D | GhostComponent.java | 111 final TimeSystem time = sSystemRegistry.timeSystem; in update()
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D | HudSystem.java | 210 mFadeStartTime = sSystemRegistry.timeSystem.getRealTime(); in startFade() 435 final float time = sSystemRegistry.timeSystem.getRealTime(); in update()
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D | Game.java | 341 TimeSystem time = BaseObject.sSystemRegistry.timeSystem; in goToLevel() 535 return BaseObject.sSystemRegistry.timeSystem.getGameTime(); in getGameTime()
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D | PatrolComponent.java | 202 TimeSystem time = sSystemRegistry.timeSystem; in updateAttack()
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D | InputGameInterface.java | 86 final float gameTime = sSystemRegistry.timeSystem.getGameTime(); in update()
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D | AnimationComponent.java | 126 final TimeSystem time = sSystemRegistry.timeSystem; in update()
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D | NPCAnimationComponent.java | 122 TimeSystem time = sSystemRegistry.timeSystem; in shouldFall()
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