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Searched refs:time_delta_per_impression (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
Dd3d11gears.cpp446 float time_delta_per_impression = time_delta / impressions; in draw() local
447 float base_time = last_time + time_delta_per_impression / 2; in draw()
450 float impression_time = base_time + time_delta_per_impression * impression; in draw()