Searched refs:tmpWidth (Results 1 – 1 of 1) sorted by relevance
928 int tmpWidth = padHeight + 4*pad; in BlurGroundTruth() local930 int tmpSize = tmpWidth * tmpHeight; in BlurGroundTruth()938 float *outPixel = tmpImage + (x-pad)*tmpWidth + y + 2*pad; // transposed output in BlurGroundTruth()952 float *srcScanline = tmpImage + y*tmpWidth; in BlurGroundTruth()953 for (int x = pad ; x < tmpWidth - pad ; ++x) { in BlurGroundTruth()