Searched refs:totalBitmask (Results 1 – 1 of 1) sorted by relevance
850 std::vector<deUint32> totalBitmask (effectiveMask.size()); in updateTexture() local852 DE_ASSERT((int)totalBitmask.size() == m_effectiveSampleMaskWordCount); in updateTexture()861 totalBitmask[wordNdx] = (sampleMask & maskMask) | (randomMask & ~maskMask); in updateTexture()864 …Message << "Setting sample mask to 0b" << sampleMaskToString(totalBitmask, (int)totalBitmask.size(… in updateTexture()869 …const GLbitfield wordmask = (wordNdx < (int)totalBitmask.size()) ? ((GLbitfield)(totalBitmask[word… in updateTexture()