Searched refs:totalInverse (Results 1 – 3 of 3) sorted by relevance
79 SkMatrix totalInverse; in MakeContext() local81 if (!shader.computeTotalInverse(rec, &totalInverse)) { in MakeContext()89 if (!state->chooseProcs(totalInverse, *rec.fPaint)) { in MakeContext()
64 bool SkShader::computeTotalInverse(const ContextRec& rec, SkMatrix* totalInverse) const { in computeTotalInverse()73 return m->invert(totalInverse); in computeTotalInverse()
415 bool computeTotalInverse(const ContextRec&, SkMatrix* totalInverse) const;