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Searched refs:totalInverse (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/core/
DSkBitmapProcShader.cpp79 SkMatrix totalInverse; in MakeContext() local
81 if (!shader.computeTotalInverse(rec, &totalInverse)) { in MakeContext()
89 if (!state->chooseProcs(totalInverse, *rec.fPaint)) { in MakeContext()
DSkShader.cpp64 bool SkShader::computeTotalInverse(const ContextRec& rec, SkMatrix* totalInverse) const { in computeTotalInverse()
73 return m->invert(totalInverse); in computeTotalInverse()
/external/skia/include/core/
DSkShader.h415 bool computeTotalInverse(const ContextRec&, SkMatrix* totalInverse) const;