Searched refs:tri0 (Results 1 – 1 of 1) sorted by relevance
2049 const bool tri0 = (wx-posEps)/dstW + (wy-posEps)/dstH <= 1.0f; in computeTextureLookupDiff() local2054 DE_ASSERT(tri0 || tri1); in computeTextureLookupDiff()2057 for (int triNdx = (tri0?0:1); triNdx <= (tri1?1:0); triNdx++) in computeTextureLookupDiff()2223 const bool tri0 = (wx-posEps)/dstW + (wy-posEps)/dstH <= 1.0f; in computeTextureLookupDiff() local2228 DE_ASSERT(tri0 || tri1); in computeTextureLookupDiff()2231 for (int triNdx = (tri0?0:1); triNdx <= (tri1?1:0); triNdx++) in computeTextureLookupDiff()2696 const bool tri0 = nx + ny - posEps <= 1.0f; in computeTextureLookupDiff() local2701 DE_ASSERT(tri0 || tri1); in computeTextureLookupDiff()2704 for (int triNdx = (tri0?0:1); triNdx <= (tri1?1:0); triNdx++) in computeTextureLookupDiff()