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Searched refs:triQuadInterpolate (Results 1 – 7 of 7) sorted by relevance

/external/deqp/modules/glshared/
DglsFragmentOpUtil.cpp39 inline T triQuadInterpolate (const T values[4], float xFactor, float yFactor) in triQuadInterpolate() function
253 tcu::Vec4 color = triQuadInterpolate(quad.color, xRatio, yRatio); in render()
254 tcu::Vec4 color1 = triQuadInterpolate(quad.color1, xRatio, yRatio); in render()
255 float depth = triQuadInterpolate(quad.depth, xRatio, yRatio); in render()
DglsShaderPerformanceMeasurer.cpp53 static inline float triQuadInterpolate (float x, float y, const tcu::Vec4& quad) in triQuadInterpolate() function
93 …dst[getVtxIndex(x, y, gridSizeX)*numComponents + compNdx] = triQuadInterpolate(xf, yf, tcu::Vec4(s… in generateVertices()
/external/deqp/modules/gles2/functional/
Des2fDepthRangeTests.cpp96 inline float triQuadInterpolate (const float x, const float y, const tcu::Vec4& quad) in triQuadInterpolate() function
238 float d = depthRangeTransform(triQuadInterpolate(xf, yf, m_depthCoord), m_zNear, m_zFar); in iterate()
250 float d = depthRangeTransform(triQuadInterpolate(xf, yf, m_depthCoord), m_zNear, m_zFar); in iterate()
382 float d = depthRangeTransform(triQuadInterpolate(xf, yf, m_depthCoord), m_zNear, m_zFar); in iterate()
/external/deqp/modules/gles31/functional/
Des31fTextureGatherTests.cpp478 static inline T triQuadInterpolate (const T (&values)[4], float xFactor, float yFactor) in triQuadInterpolate() function
599 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyGatherOffsets()
677 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyGatherOffsetsCompare()
Des31fTextureBorderClampTests.cpp1093 static inline T triQuadInterpolate (const T (&values)[4], float xFactor, float yFactor) in triQuadInterpolate() function
1130 const tcu::Vec2 texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyTextureGatherResult()
1195 const tcu::Vec2 texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyTextureGatherCmpResult()
/external/deqp/modules/gles2/performance/
Des2pShaderOperatorTests.cpp334 static inline float triQuadInterpolate (float x, float y, const tcu::Vec4& quad) in triQuadInterpolate() function
368 …dst[dstNdx++] = triQuadInterpolate((XF), (YF), tcu::Vec4(spec.p00[compNdx], spec.p01[compNdx], spe… in generateVertices()
/external/deqp/modules/gles3/performance/
Des3pShaderOperatorTests.cpp334 static inline float triQuadInterpolate (float x, float y, const tcu::Vec4& quad) in triQuadInterpolate() function
368 …dst[dstNdx++] = triQuadInterpolate((XF), (YF), tcu::Vec4(spec.p00[compNdx], spec.p01[compNdx], spe… in generateVertices()