Searched refs:triQuadInterpolate (Results 1 – 7 of 7) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsFragmentOpUtil.cpp | 39 inline T triQuadInterpolate (const T values[4], float xFactor, float yFactor) in triQuadInterpolate() function 253 tcu::Vec4 color = triQuadInterpolate(quad.color, xRatio, yRatio); in render() 254 tcu::Vec4 color1 = triQuadInterpolate(quad.color1, xRatio, yRatio); in render() 255 float depth = triQuadInterpolate(quad.depth, xRatio, yRatio); in render()
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D | glsShaderPerformanceMeasurer.cpp | 53 static inline float triQuadInterpolate (float x, float y, const tcu::Vec4& quad) in triQuadInterpolate() function 93 …dst[getVtxIndex(x, y, gridSizeX)*numComponents + compNdx] = triQuadInterpolate(xf, yf, tcu::Vec4(s… in generateVertices()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthRangeTests.cpp | 96 inline float triQuadInterpolate (const float x, const float y, const tcu::Vec4& quad) in triQuadInterpolate() function 238 float d = depthRangeTransform(triQuadInterpolate(xf, yf, m_depthCoord), m_zNear, m_zFar); in iterate() 250 float d = depthRangeTransform(triQuadInterpolate(xf, yf, m_depthCoord), m_zNear, m_zFar); in iterate() 382 float d = depthRangeTransform(triQuadInterpolate(xf, yf, m_depthCoord), m_zNear, m_zFar); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureGatherTests.cpp | 478 static inline T triQuadInterpolate (const T (&values)[4], float xFactor, float yFactor) in triQuadInterpolate() function 599 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyGatherOffsets() 677 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyGatherOffsetsCompare()
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D | es31fTextureBorderClampTests.cpp | 1093 static inline T triQuadInterpolate (const T (&values)[4], float xFactor, float yFactor) in triQuadInterpolate() function 1130 const tcu::Vec2 texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyTextureGatherResult() 1195 const tcu::Vec2 texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyTextureGatherCmpResult()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderOperatorTests.cpp | 334 static inline float triQuadInterpolate (float x, float y, const tcu::Vec4& quad) in triQuadInterpolate() function 368 …dst[dstNdx++] = triQuadInterpolate((XF), (YF), tcu::Vec4(spec.p00[compNdx], spec.p01[compNdx], spe… in generateVertices()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderOperatorTests.cpp | 334 static inline float triQuadInterpolate (float x, float y, const tcu::Vec4& quad) in triQuadInterpolate() function 368 …dst[dstNdx++] = triQuadInterpolate((XF), (YF), tcu::Vec4(spec.p00[compNdx], spec.p01[compNdx], spe… in generateVertices()
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