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/external/deqp/modules/glshared/
DglsTextureTestUtil.cpp557 tcu::Vec3 triV[2] = { vq.swizzle(0, 1, 2), vq.swizzle(3, 2, 1) }; in sampleTextureProjected() local
577 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triW… in sampleTextureProjected()
858 tcu::Vec3 triV[2] = { vq.swizzle(0, 1, 2), vq.swizzle(3, 2, 1) }; in sampleTextureProjected() local
880 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triP… in sampleTextureProjected()