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Searched refs:triVertexCount (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/batches/
DGrPLSPathRenderer.cpp222 int triVertexCount = GrTessellator::PathToVertices(linesOnlyPath, 0, bounds, &windingVertices); in get_geometry() local
223 if (triVertexCount > 0) { in get_geometry()
224 for (int i = 0; i < triVertexCount; i += 3) { in get_geometry()
256 return triVertexCount > 0 || quadVertices.count() > 0; in get_geometry()