Searched refs:u_sampler (Results 1 – 4 of 4) sorted by relevance
/external/deqp/data/gles31/shaders/ |
D | android_extension_pack.test | 152 uniform mediump sampler2DMSArray u_sampler; 156 if (texelFetch(u_sampler, ivec3(0, 0, 0), 0).r > 0.5) 410 uniform mediump samplerBuffer u_sampler; 414 if (textureSize(u_sampler) > 10) 440 uniform mediump samplerCubeArray u_sampler; 444 if (textureSize(u_sampler, 3).y > 10)
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/external/mesa3d/src/gallium/state_trackers/xa/ |
D | xa_tgsi.c | 321 struct ureg_src y_sampler, u_sampler, v_sampler; in create_yuv_shader() local 339 u_sampler = ureg_DECL_sampler(ureg, 1); in create_yuv_shader() 348 ureg_TEX(ureg, u, TGSI_TEXTURE_2D, pos, u_sampler); in create_yuv_shader()
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/external/mesa3d/src/gallium/state_trackers/xorg/ |
D | xorg_exa_tgsi.c | 325 struct ureg_src y_sampler, u_sampler, v_sampler; in create_yuv_shader() local 344 u_sampler = ureg_DECL_sampler(ureg, 1); in create_yuv_shader() 354 TGSI_TEXTURE_2D, pos, u_sampler); in create_yuv_shader()
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/external/mesa3d/src/gallium/auxiliary/ |
D | Makefile.sources | 128 util/u_sampler.c \
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