Searched refs:ui3 (Results 1 – 2 of 2) sorted by relevance
42 int ui3 = *p_ui3; in main() local53 x += (ui1 +ui2 +ui3 == 0x12345678 ? P : 25); in main()54 x += (ui1 +ui2 +ui3 +ui4 == 0x12345678 ? P : 26); in main()55 x += (ui1 +ui2 +ui3 +ui4 +ui5 == 0x12345678 ? P : 27); in main()56 x += (ui1 +ui2 +ui3 +ui4 +ui5 +ui6 == 0x12345678 ? P : 28); in main()57 x += (ui1 +ui2 +ui3 +ui4 +ui5 +ui6 +ui7 == 0x12345678 ? P : 29); in main()58 x += (ui1 +ui2 +ui3 +ui4 +ui5 +ui6 +ui7 +ui8 == 0x12345678 ? P : 30); in main()62 y += (ui1 +ui2 +ui3 ); in main()63 y += (ui1 +ui2 +ui3 +ui4 ); in main()64 y += (ui1 +ui2 +ui3 +ui4 +ui5 ); in main()[all …]
20 @ui3 = common global i32 0, align 4