Searched refs:uintPrecision (Results 1 – 1 of 1) sorted by relevance
321 …at getGLSLUintMaxAsFloat (const glw::Functions& gl, ShaderType shaderType, Precision uintPrecision) in getGLSLUintMaxAsFloat() argument326 switch (uintPrecision) in getGLSLUintMaxAsFloat()