/external/deqp/modules/gles31/functional/ |
D | es31fShaderSharedVarTests.cpp | 225 if (scalarSize == 1) gl.uniform1iv(location, numValues, &values[0]); in iterate() 261 if (scalarSize == 1) gl.uniform1iv(location, numValues, &values[0]); in iterate()
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D | es31fUniformLocationTests.cpp | 591 case glu::TYPE_INT: gl.uniform1iv(gotLoc, 1, intBuf); break; in render() 601 case glu::TYPE_BOOL: gl.uniform1iv(gotLoc, 1, intBuf); break; in render()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 120 gl->uniform1iv = &glUniform1iv;
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D | glwInitES30Direct.inl | 201 gl->uniform1iv = &glUniform1iv;
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D | glwInitES20.inl | 120 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
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D | glwInitES31Direct.inl | 263 gl->uniform1iv = &glUniform1iv;
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D | glwInitES32Direct.inl | 307 gl->uniform1iv = &glUniform1iv;
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D | glwFunctions.inl | 519 glUniform1ivFunc uniform1iv; variable
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D | glwInitES30.inl | 201 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
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D | glwInitGL30.inl | 199 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
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D | glwInitGL31.inl | 210 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
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D | glwInitGL32.inl | 228 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
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D | glwInitES31.inl | 263 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
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D | glwInitGL33.inl | 247 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
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D | glwInitES32.inl | 307 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
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D | glwInitGL40.inl | 277 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 263 dst->uniform1iv = src.uniform1iv;
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 179 virtual void uniform1iv (deInt32 index, deInt32 count, const deInt32*);
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D | sglrContext.hpp | 167 virtual void uniform1iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL;
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D | sglrReferenceContext.hpp | 730 virtual void uniform1iv (deInt32 index, deInt32 count, const deInt32*);
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D | sglrGLContext.cpp | 746 void GLContext::uniform1iv (deInt32 location, deInt32 count, const deInt32* value) in uniform1iv() function in sglr::GLContext
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/external/deqp/modules/glshared/ |
D | glsShaderLibraryCase.cpp | 798 case TYPE_INT: gl.uniform1iv(loc, 1, &val.elements[elemNdx].int32); break; in setUniformValue() 802 case TYPE_BOOL: gl.uniform1iv(loc, 1, &val.elements[elemNdx].int32); break; in setUniformValue()
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D | glsFragOpInteractionCase.cpp | 352 case 1: ctx.uniform1iv(location, 1, (int*)value.value().getValuePtr()); break; in setUniformValue()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 519 gl->uniform1iv = glUniform1iv;
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 1169 gl.uniform1iv(lodLoc, 1, &testSize.lod); in testTextureSize() 1183 gl.uniform1iv(lodLoc, 1, &testSize.lod); in testTextureSize() 1198 gl.uniform1iv(lodLoc, 1, &testSize.lod); in testTextureSize()
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