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Searched refs:uniform2iv (Results 1 – 25 of 37) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fShaderSharedVarTests.cpp226 else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]); in iterate()
262 else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]); in iterate()
Des31fShaderTextureSizeTests.cpp436 gl.uniform2iv(shaderSizeLoc, 1, size.getPtr()); in runShader()
Des31fUniformLocationTests.cpp592 case glu::TYPE_INT_VEC2: gl.uniform2iv(gotLoc, 1, intBuf); break; in render()
602 case glu::TYPE_BOOL_VEC2: gl.uniform2iv(gotLoc, 1, intBuf); break; in render()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl124 gl->uniform2iv = &glUniform2iv;
DglwInitES30Direct.inl207 gl->uniform2iv = &glUniform2iv;
DglwInitES20.inl124 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
DglwInitES31Direct.inl269 gl->uniform2iv = &glUniform2iv;
DglwInitES32Direct.inl313 gl->uniform2iv = &glUniform2iv;
DglwFunctions.inl527 glUniform2ivFunc uniform2iv; variable
DglwInitES30.inl207 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
DglwInitGL30.inl205 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
DglwInitGL31.inl216 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
DglwInitGL32.inl234 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
DglwInitES31.inl269 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
DglwInitGL33.inl253 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
DglwInitES32.inl313 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl269 dst->uniform2iv = src.uniform2iv;
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp180 virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*);
DsglrContext.hpp168 virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL;
DsglrReferenceContext.hpp731 virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*);
DsglrGLContext.cpp751 void GLContext::uniform2iv (deInt32 location, deInt32 count, const deInt32* value) in uniform2iv() function in sglr::GLContext
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp799 case TYPE_INT_VEC2: gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); break; in setUniformValue()
803 case TYPE_BOOL_VEC2: gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); break; in setUniformValue()
DglsFragOpInteractionCase.cpp353 case 2: ctx.uniform2iv(location, 1, (int*)value.value().getValuePtr()); break; in setUniformValue()
DglsShaderRenderCase.cpp893 gl.uniform2iv(uniLoc, 1, s_ivec2Uniforms[i].value.getPtr()); in setupDefaultUniforms()
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl527 gl->uniform2iv = glUniform2iv;

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