/external/deqp/modules/gles31/functional/ |
D | es31fShaderSharedVarTests.cpp | 226 else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]); in iterate() 262 else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]); in iterate()
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D | es31fShaderTextureSizeTests.cpp | 436 gl.uniform2iv(shaderSizeLoc, 1, size.getPtr()); in runShader()
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D | es31fUniformLocationTests.cpp | 592 case glu::TYPE_INT_VEC2: gl.uniform2iv(gotLoc, 1, intBuf); break; in render() 602 case glu::TYPE_BOOL_VEC2: gl.uniform2iv(gotLoc, 1, intBuf); break; in render()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 124 gl->uniform2iv = &glUniform2iv;
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D | glwInitES30Direct.inl | 207 gl->uniform2iv = &glUniform2iv;
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D | glwInitES20.inl | 124 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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D | glwInitES31Direct.inl | 269 gl->uniform2iv = &glUniform2iv;
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D | glwInitES32Direct.inl | 313 gl->uniform2iv = &glUniform2iv;
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D | glwFunctions.inl | 527 glUniform2ivFunc uniform2iv; variable
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D | glwInitES30.inl | 207 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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D | glwInitGL30.inl | 205 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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D | glwInitGL31.inl | 216 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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D | glwInitGL32.inl | 234 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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D | glwInitES31.inl | 269 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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D | glwInitGL33.inl | 253 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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D | glwInitES32.inl | 313 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 269 dst->uniform2iv = src.uniform2iv;
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 180 virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*);
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D | sglrContext.hpp | 168 virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL;
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D | sglrReferenceContext.hpp | 731 virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*);
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D | sglrGLContext.cpp | 751 void GLContext::uniform2iv (deInt32 location, deInt32 count, const deInt32* value) in uniform2iv() function in sglr::GLContext
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/external/deqp/modules/glshared/ |
D | glsShaderLibraryCase.cpp | 799 case TYPE_INT_VEC2: gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); break; in setUniformValue() 803 case TYPE_BOOL_VEC2: gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); break; in setUniformValue()
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D | glsFragOpInteractionCase.cpp | 353 case 2: ctx.uniform2iv(location, 1, (int*)value.value().getValuePtr()); break; in setUniformValue()
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D | glsShaderRenderCase.cpp | 893 gl.uniform2iv(uniLoc, 1, s_ivec2Uniforms[i].value.getPtr()); in setupDefaultUniforms()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 527 gl->uniform2iv = glUniform2iv;
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