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Searched refs:uniformBindingUpdateCount (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkProgram.cpp203 uint32_t uniformBindingUpdateCount = 0; in writeUniformBuffers() local
207 ++uniformBindingUpdateCount; in writeUniformBuffers()
228 if (0 == uniformBindingUpdateCount) { in writeUniformBuffers()
231 ++uniformBindingUpdateCount; in writeUniformBuffers()
250 if (uniformBindingUpdateCount) { in writeUniformBuffers()
252 uniformBindingUpdateCount, in writeUniformBuffers()