Searched refs:uniformList (Results 1 – 1 of 1) sorted by relevance
107 IterateResult run (const vector<UniformInfo>& uniformList);108 static glu::ProgramSources genShaderSources (const vector<UniformInfo>& uniformList);109 … verifyLocations (const glu::ShaderProgram& program, const vector<UniformInfo>& uniformList);110 void render (const glu::ShaderProgram& program, const vector<UniformInfo>& uniformList);221 UniformLocationCase::IterateResult UniformLocationCase::run (const vector<UniformInfo>& uniformList) in run() argument225 const glu::ProgramSources sources = genShaderSources(uniformList); in run()233 if (!verifyLocations(program, uniformList)) in run()240 render(program, uniformList); in run()254 glu::ProgramSources UniformLocationCase::genShaderSources (const vector<UniformInfo>& uniformList) in genShaderSources() argument281 for (int uniformNdx = 0; uniformNdx < int(uniformList.size()); uniformNdx++) in genShaderSources()[all …]