/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 134 gl->uniformMatrix3fv = &glUniformMatrix3fv;
|
D | glwInitES30Direct.inl | 226 gl->uniformMatrix3fv = &glUniformMatrix3fv;
|
D | glwInitES20.inl | 134 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
|
D | glwInitES31Direct.inl | 288 gl->uniformMatrix3fv = &glUniformMatrix3fv;
|
D | glwInitES32Direct.inl | 332 gl->uniformMatrix3fv = &glUniformMatrix3fv;
|
D | glwFunctions.inl | 554 glUniformMatrix3fvFunc uniformMatrix3fv; variable
|
D | glwInitES30.inl | 226 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
|
D | glwInitGL30.inl | 223 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
|
D | glwInitGL31.inl | 235 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
|
D | glwInitGL32.inl | 253 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
|
D | glwInitES31.inl | 288 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
|
D | glwInitGL33.inl | 272 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
|
D | glwInitES32.inl | 332 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
|
/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 288 dst->uniformMatrix3fv = src.uniformMatrix3fv;
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 183 …virtual void uniformMatrix3fv (deInt32 location, deInt32 count, deBool transpose, const floa…
|
D | sglrContext.hpp | 171 …virtual void uniformMatrix3fv (deInt32 location, deInt32 count, deBool transpose, const float *v…
|
D | sglrReferenceContext.hpp | 734 …virtual void uniformMatrix3fv (deInt32 location, deInt32 count, deBool transpose, const float *…
|
D | sglrGLContext.cpp | 766 void GLContext::uniformMatrix3fv (deInt32 location, deInt32 count, deBool transpose, const float *v… in uniformMatrix3fv() function in sglr::GLContext
|
/external/deqp/modules/gles31/functional/ |
D | es31fShaderSharedVarTests.cpp | 286 case TYPE_FLOAT_MAT3: gl.uniformMatrix3fv (location, numValues, DE_FALSE, &values[0]); break; in iterate()
|
D | es31fFboTestUtil.cpp | 358 …gl.uniformMatrix3fv(gl.getUniformLocation(program, "u_coordMat"), 1, GL_FALSE, m_coordMat.getColum… in setUniforms()
|
D | es31fUniformLocationTests.cpp | 611 case glu::TYPE_FLOAT_MAT3: gl.uniformMatrix3fv(gotLoc, 1, false, floatBuf); break; in render()
|
/external/deqp/modules/gles2/functional/ |
D | es2fTextureUnitTests.cpp | 407 …ctx.uniformMatrix3fv(ctx.getUniformLocation(program, ("u_trans" + ndxStr).c_str()), 1, GL_FALSE, (… in setUniforms()
|
D | es2fShaderMatrixTests.cpp | 1069 …case TYPE_FLOAT_MAT3: gl.uniformMatrix3fv(loc, 1, GL_FALSE, s_constInMat3[inNdx].getColumnMajorDat… in setupUniforms()
|
/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 554 gl->uniformMatrix3fv = glUniformMatrix3fv;
|
/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 505 …gl.uniformMatrix3fv(gl.getUniformLocation(program, "u_coordMat"), 1, GL_FALSE, m_coordMat.getColum… in setUniforms()
|