Searched refs:unionArea (Results 1 – 2 of 2) sorted by relevance
131 float unionArea = (a_2 + b_2) * (float)CV_PI - intersectionArea; in overlap() local133 ovrl = intersectionArea / unionArea; in overlap()
144 float unionArea = static_cast<float>(CV_PI) * (r0 * r0 + r1 * r1) - intersectArea; in calcIntersectRatio() local145 return intersectArea / unionArea; in calcIntersectRatio()