D | glsTextureTestUtil.cpp | 511 tcu::Vec4 uq = sq * (float)src.getWidth(); in sampleTextureProjected() local 514 tcu::Vec3 triU[2] = { uq.swizzle(0, 1, 2), uq.swizzle(3, 2, 1) }; in sampleTextureProjected() 551 tcu::Vec4 uq = sq * (float)src.getWidth(); in sampleTextureProjected() local 556 tcu::Vec3 triU[2] = { uq.swizzle(0, 1, 2), uq.swizzle(3, 2, 1) }; in sampleTextureProjected() 850 tcu::Vec4 uq = sq * (float)src.getWidth(); in sampleTextureProjected() local 857 tcu::Vec3 triU[2] = { uq.swizzle(0, 1, 2), uq.swizzle(3, 2, 1) }; in sampleTextureProjected()
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