Searched refs:ureg_create (Results 1 – 21 of 21) sorted by relevance
79 ureg = ureg_create( TGSI_PROCESSOR_VERTEX ); in util_make_vertex_passthrough_shader_with_so()127 ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); in util_make_fragment_tex_shader_writemask()187 ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); in util_make_fragment_tex_shader_writedepth()233 ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); in util_make_fragment_tex_shader_writedepthstencil()287 ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); in util_make_fragment_tex_shader_writestencil()344 ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); in util_make_fragment_cloneinput_shader()
111 shader = ureg_create(TGSI_PROCESSOR_VERTEX); in create_ref_vert_shader()168 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); in create_ref_frag_shader()240 shader = ureg_create(TGSI_PROCESSOR_VERTEX); in create_ycbcr_vert_shader()319 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); in create_ycbcr_frag_shader()
55 shader = ureg_create(TGSI_PROCESSOR_VERTEX); in create_vert_shader()90 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); in create_frag_shader()
151 shader = ureg_create(TGSI_PROCESSOR_VERTEX); in create_mismatch_vert_shader()203 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); in create_mismatch_frag_shader()267 shader = ureg_create(TGSI_PROCESSOR_VERTEX); in create_stage1_vert_shader()332 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); in create_stage1_frag_shader()
53 shader = ureg_create(TGSI_PROCESSOR_VERTEX); in create_vert_shader()102 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); in create_frag_shader()
64 shader = ureg_create(TGSI_PROCESSOR_VERTEX); in create_vert_shader()138 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); in create_frag_shader_video_buffer()182 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); in create_frag_shader_weave()274 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); in create_frag_shader_palette()318 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); in create_frag_shader_rgba()
105 shader = ureg_create(TGSI_PROCESSOR_VERTEX); in create_vert_shader()182 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); in create_frag_shader()
84 ureg = ureg_create(TGSI_PROCESSOR_VERTEX); in get_dummy_vertex_shader()
86 ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT); in get_dummy_fragment_shader()
317 ureg = ureg_create( TGSI_PROCESSOR_VERTEX ); in st_translate_vertex_program()677 ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); in st_translate_fragment_program()837 ureg = ureg_create( TGSI_PROCESSOR_GEOMETRY ); in st_translate_geometry_program()
300 struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX ); in make_passthrough_vertex_shader()
189 ureg = ureg_create(TGSI_PROCESSOR_VERTEX); in r300_dummy_vertex_shader()
236 ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT); in r300_dummy_fragment_shader()
274 ureg = ureg_create(TGSI_PROCESSOR_VERTEX); in create_vs()462 ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT); in create_fs()
277 ureg = ureg_create(TGSI_PROCESSOR_VERTEX); in create_vs()487 ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT); in create_fs()
166 ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT); in combine_shaders()
200 ureg = ureg_create(TGSI_PROCESSOR_VERTEX); in create_passthrough_vs()269 ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT); in create_scissor_fs()288 ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT); in create_white_fs()
643 ureg = ureg_create(processor); in do_translate()827 struct ureg_program* ureg = ureg_create(TGSI_PROCESSOR_GEOMETRY); in sm4_to_tgsi_linkage_only()
92 ureg_create( unsigned processor );
1695 struct ureg_program *ureg_create( unsigned processor ) in ureg_create() function
247 ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT); in init_context()251 ureg = ureg_create(TGSI_PROCESSOR_VERTEX); in init_context()