Searched refs:useAttribute (Results 1 – 4 of 4) sorted by relevance
381 void useAttribute (deUint32 bindingLocation,
605 case 0: useAttribute(location, A_IN0); break; in ShaderOperatorCaseInstance()606 case 1: useAttribute(location, A_IN1); break; in ShaderOperatorCaseInstance()607 case 2: useAttribute(location, A_IN2); break; in ShaderOperatorCaseInstance()608 case 3: useAttribute(location, A_IN3); break; in ShaderOperatorCaseInstance()
610 void ShaderRenderCaseInstance::useAttribute (deUint32 bindingLocation, BaseAttributeType type) in useAttribute() function in vkt::sr::ShaderRenderCaseInstance
1489 useAttribute(4u + inNdx, getAttributeType(in.dataType)); in ShaderMatrixInstance()