Searched refs:use_shader (Results 1 – 1 of 1) sorted by relevance
22 static inline bool use_shader(bool textureIsAlphaOnly, const SkPaint& paint) { in use_shader() function160 bool canUseTextureCoordsAsLocalCoords = !use_shader(producer->isAlphaOnly(), paint) && !mf; in drawTextureProducerImpl()