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Searched refs:use_shader (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/
DSkGpuDevice_drawTexture.cpp22 static inline bool use_shader(bool textureIsAlphaOnly, const SkPaint& paint) { in use_shader() function
160 bool canUseTextureCoordsAsLocalCoords = !use_shader(producer->isAlphaOnly(), paint) && !mf; in drawTextureProducerImpl()