Searched refs:usedStageMask (Results 1 – 1 of 1) sorted by relevance
149 deUint32 usedStageMask = 0u; in isValid() local174 if (hasShader && (usedStageMask & curStageMask) != 0) in isValid()181 usedStageMask |= curStageMask; in isValid()191 if ((usedStageMask & vtxFragMask) != vtxFragMask) in isValid()197 …if ((usedStageMask & tessCtrlEvalMask) != 0 && (usedStageMask & tessCtrlEvalMask) != tessCtrlEvalM… in isValid()