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Searched refs:usedStageMask (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderLibrary.cpp149 deUint32 usedStageMask = 0u; in isValid() local
174 if (hasShader && (usedStageMask & curStageMask) != 0) in isValid()
181 usedStageMask |= curStageMask; in isValid()
191 if ((usedStageMask & vtxFragMask) != vtxFragMask) in isValid()
197 …if ((usedStageMask & tessCtrlEvalMask) != 0 && (usedStageMask & tessCtrlEvalMask) != tessCtrlEvalM… in isValid()