Searched refs:uv0 (Results 1 – 4 of 4) sorted by relevance
/external/webp/src/dsp/ |
D | upsampling.c | 48 const uint32_t uv0 = (3 * tl_uv + l_uv + 0x00020002u) >> 2; \ 49 FUNC(top_y[0], uv0 & 0xff, (uv0 >> 16), top_dst); \ 52 const uint32_t uv0 = (3 * l_uv + tl_uv + 0x00020002u) >> 2; \ 53 FUNC(bottom_y[0], uv0 & 0xff, (uv0 >> 16), bottom_dst); \ 63 const uint32_t uv0 = (diag_12 + tl_uv) >> 1; \ 65 FUNC(top_y[2 * x - 1], uv0 & 0xff, (uv0 >> 16), \ 71 const uint32_t uv0 = (diag_03 + l_uv) >> 1; \ 73 FUNC(bottom_y[2 * x - 1], uv0 & 0xff, (uv0 >> 16), \ 83 const uint32_t uv0 = (3 * tl_uv + l_uv + 0x00020002u) >> 2; \ 84 FUNC(top_y[len - 1], uv0 & 0xff, (uv0 >> 16), \ [all …]
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D | upsampling_mips_dsp_r2.c | 157 const uint32_t uv0 = (3 * tl_uv + l_uv + 0x00020002u) >> 2; \ 158 FUNC(top_y[0], uv0 & 0xff, (uv0 >> 16), top_dst); \ 161 const uint32_t uv0 = (3 * l_uv + tl_uv + 0x00020002u) >> 2; \ 162 FUNC(bottom_y[0], uv0 & 0xff, (uv0 >> 16), bottom_dst); \ 172 const uint32_t uv0 = (diag_12 + tl_uv) >> 1; \ 174 FUNC(top_y[2 * x - 1], uv0 & 0xff, (uv0 >> 16), \ 180 const uint32_t uv0 = (diag_03 + l_uv) >> 1; \ 182 FUNC(bottom_y[2 * x - 1], uv0 & 0xff, (uv0 >> 16), \ 192 const uint32_t uv0 = (3 * tl_uv + l_uv + 0x00020002u) >> 2; \ 193 FUNC(top_y[len - 1], uv0 & 0xff, (uv0 >> 16), \ [all …]
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/external/opencv3/3rdparty/libwebp/dsp/ |
D | upsampling.c | 49 const uint32_t uv0 = (3 * tl_uv + l_uv + 0x00020002u) >> 2; \ 50 FUNC(top_y[0], uv0 & 0xff, (uv0 >> 16), top_dst); \ 53 const uint32_t uv0 = (3 * l_uv + tl_uv + 0x00020002u) >> 2; \ 54 FUNC(bottom_y[0], uv0 & 0xff, (uv0 >> 16), bottom_dst); \ 64 const uint32_t uv0 = (diag_12 + tl_uv) >> 1; \ 66 FUNC(top_y[2 * x - 1], uv0 & 0xff, (uv0 >> 16), \ 72 const uint32_t uv0 = (diag_03 + l_uv) >> 1; \ 74 FUNC(bottom_y[2 * x - 1], uv0 & 0xff, (uv0 >> 16), \ 84 const uint32_t uv0 = (3 * tl_uv + l_uv + 0x00020002u) >> 2; \ 85 FUNC(top_y[len - 1], uv0 & 0xff, (uv0 >> 16), \ [all …]
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/external/replicaisland/src/com/replica/replicaisland/ |
D | TiledVertexGrid.java | 114 final float[] uv0 = { u, v2 }; in generateGrid() local 120 final float[][] uvs = { uv0, uv1, uv2, uv3 }; in generateGrid()
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