Searched refs:validUniformIndices (Results 1 – 1 of 1) sorted by relevance
1560 …vector<deUint32> validUniformIndices; // This shall have the same contents, and in same order, as… in getActiveUniformsiv() local1575 validUniformIndices.push_back(uniformIndices[i]); in getActiveUniformsiv()1586 if (!validUniformIndices.empty()) in getActiveUniformsiv()1588 vector<GLint> uniformNameLengthBuf (validUniformIndices.size()); in getActiveUniformsiv()1589 vector<GLint> uniformSizeBuf (validUniformIndices.size()); in getActiveUniformsiv()1590 vector<GLint> uniformTypeBuf (validUniformIndices.size()); in getActiveUniformsiv()1592 …HECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndic… in getActiveUniformsiv()1593 …HECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndic… in getActiveUniformsiv()1594 …HECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndic… in getActiveUniformsiv()1606 const int reportedIndex = validUniformIndices[validNdx]; in getActiveUniformsiv()