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Searched refs:validUniformIndices (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fUniformApiTests.cpp1560 …vector<deUint32> validUniformIndices; // This shall have the same contents, and in same order, as… in getActiveUniformsiv() local
1575 validUniformIndices.push_back(uniformIndices[i]); in getActiveUniformsiv()
1586 if (!validUniformIndices.empty()) in getActiveUniformsiv()
1588 vector<GLint> uniformNameLengthBuf (validUniformIndices.size()); in getActiveUniformsiv()
1589 vector<GLint> uniformSizeBuf (validUniformIndices.size()); in getActiveUniformsiv()
1590 vector<GLint> uniformTypeBuf (validUniformIndices.size()); in getActiveUniformsiv()
1592 …HECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndic… in getActiveUniformsiv()
1593 …HECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndic… in getActiveUniformsiv()
1594 …HECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndic… in getActiveUniformsiv()
1606 const int reportedIndex = validUniformIndices[validNdx]; in getActiveUniformsiv()