Searched refs:validate_pipeline_shaders (Results 1 – 1 of 1) sorted by relevance
2647 static VkBool32 validate_pipeline_shaders(layer_data *my_data, VkDevice dev, PIPELINE_NODE *pPipeli… in validate_pipeline_shaders() function3083 if (!validate_pipeline_shaders(my_data, device, pPipeline)) { in verifyPipelineCreateState()