Searched refs:validate_shader_target (Results 1 – 1 of 1) sorted by relevance
168 validate_shader_target(const struct gl_context *ctx, GLenum type) in validate_shader_target() function261 if (!validate_shader_target(ctx, type)) { in create_shader()1620 if (!validate_shader_target(ctx, type)) { in _mesa_UseShaderProgramEXT()