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Searched refs:valueTypeStr (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/
DvktShaderLibrary.cpp258 const char* const valueTypeStr = getDataTypeName(valueType); in genFragmentShader() local
266 …setup << " " << valueTypeStr << " " << val.name << " = " << valueTypeStr << "(v_" << val.name << "… in genFragmentShader()
309 const char* const valueTypeStr = getDataTypeName(valueType); in specializeVertexShader() local
323 setup << valueTypeStr << " " << val.name << " = " << valueTypeStr << "(a_" << val.name << ");\n"; in specializeVertexShader()
333 const char* const valueTypeStr = getDataTypeName(valueType); in specializeVertexShader() local
347 decl << valueTypeStr << " " << val.name << ";\n"; in specializeVertexShader()
387 const char* const valueTypeStr = getDataTypeName(valueType); in specializeFragmentShader() local
401 setup << valueTypeStr << " " << val.name << " = " << valueTypeStr << "(v_" << val.name << ");\n"; in specializeFragmentShader()
445 const char* const valueTypeStr = getDataTypeName(valueType); in generateVertexSpecialization() local
459 setup << valueTypeStr << " " << val.name << " = " << valueTypeStr << "(a_" << val.name << ");\n"; in generateVertexSpecialization()