Searched refs:valueTypeStr (Results 1 – 1 of 1) sorted by relevance
258 const char* const valueTypeStr = getDataTypeName(valueType); in genFragmentShader() local266 …setup << " " << valueTypeStr << " " << val.name << " = " << valueTypeStr << "(v_" << val.name << "… in genFragmentShader()309 const char* const valueTypeStr = getDataTypeName(valueType); in specializeVertexShader() local323 setup << valueTypeStr << " " << val.name << " = " << valueTypeStr << "(a_" << val.name << ");\n"; in specializeVertexShader()333 const char* const valueTypeStr = getDataTypeName(valueType); in specializeVertexShader() local347 decl << valueTypeStr << " " << val.name << ";\n"; in specializeVertexShader()387 const char* const valueTypeStr = getDataTypeName(valueType); in specializeFragmentShader() local401 setup << valueTypeStr << " " << val.name << " = " << valueTypeStr << "(v_" << val.name << ");\n"; in specializeFragmentShader()445 const char* const valueTypeStr = getDataTypeName(valueType); in generateVertexSpecialization() local459 setup << valueTypeStr << " " << val.name << " = " << valueTypeStr << "(a_" << val.name << ");\n"; in generateVertexSpecialization()