Searched refs:varyingDepthCoord (Results 1 – 2 of 2) sorted by relevance
186 static const float varyingDepthCoord[] = in iterate() local200 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &varyingDepthCoord); in iterate()
163 const float varyingDepthCoord[] = in iterate() local182 … glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &varyingDepthCoord[0]); in iterate()