Searched refs:vbo_texture (Results 1 – 2 of 2) sorted by relevance
314 GLuint vbo_texture = SetupVBO(GL_ARRAY_BUFFER, in InitializeCompositing() local346 vbo_texture, vbo_texture, vbo_texture); in InitializeCompositing()348 BasicTextureShaderProgram(vbo_vertex, vbo_texture); in InitializeCompositing()
111 GLuint vbo_texture = SetupVBO(GL_ARRAY_BUFFER, in Run() local159 glDeleteBuffers(1, &vbo_texture); in Run()174 GLuint vbo_texture = SetupVBO(GL_ARRAY_BUFFER, in Run() local242 glDeleteBuffers(1, &vbo_texture); in Run()