Searched refs:vbo_vertex (Results 1 – 2 of 2) sorted by relevance
90 GLuint vbo_vertex = SetupVBO(GL_ARRAY_BUFFER, in Run() local158 glDeleteBuffers(1, &vbo_vertex); in Run()168 GLuint vbo_vertex = SetupVBO(GL_ARRAY_BUFFER, in Run() local241 glDeleteBuffers(1, &vbo_vertex); in Run()
305 GLuint vbo_vertex = SetupVBO(GL_ARRAY_BUFFER, in InitializeCompositing() local345 TripleTextureBlendShaderProgram(vbo_vertex, in InitializeCompositing()348 BasicTextureShaderProgram(vbo_vertex, vbo_texture); in InitializeCompositing()