Searched refs:vertexProgramID (Results 1 – 1 of 1) sorted by relevance
934 deUint32 vertexProgramID = -1; in execute() local977 vertexProgramID = program->getProgram(); in execute()1001 vertexProgramID = program->getProgram(); in execute()1131 programPipeline->activeShaderProgram(vertexProgramID); in execute()1137 gl.useProgram(vertexProgramID); in execute()1142 int positionLoc = gl.getAttribLocation(vertexProgramID, "dEQP_Position"); in execute()1164 (separablePrograms) ? (programPipeline->getPipeline()) : (vertexProgramID), in execute()1208 int attribLoc = gl.getAttribLocation(vertexProgramID, attribName.c_str()); in execute()1266 gl.useProgram(vertexProgramID); in execute()1276 vertexProgramID, in execute()